This course gives you a working knowledge and a set of skills you to help you develop your own graphic novel.
Course aims and areasA series of lectures/workshops designed to give you a working knowledge and a set of skills to help you develop your own graphic novel.
You will be shown vital elements of storytelling, including finding the idea, researching it, building on it, creating the plot, breaking it down, as well as character development and the use of narrative boxes and dialogue.
We will look at different ways of rendering and drawing – plus the importance of creating fully worked-out character designs (model sheets), basic design principles, along with finding and using visual research. This can include the use of photography and models.
To help set the scene we’ll study some basic perspective, architectural drawing, and some principles of composition.
We will also touch on the importance of using loose layouts to start, plus elements of penciling and rendering. Crucially we will study drawing the human figure for comics, with some tips, shortcuts and a few simple anatomical insights along the way.
International fees can vary depending on the course you choose and how long you are studying for.
For full information about our international fees, please see our International fees guide.